Revert "sdm660: Enable GL comp backpressure"
* This is no-op when debug.sf.disable_backpressure=1
is set. Plus, it lags when it's set alone.
Just follow CAF here and remove this ricing.
This reverts commit ede4f5c879
.
Change-Id: I74c5e4ba830ef23448e4f16822687d7a22746a3b
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@ -154,7 +154,6 @@ PRODUCT_PROPERTY_OVERRIDES += \
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debug.sf.early_gl_phase_offset_ns=3000000 \
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debug.sf.early_gl_phase_offset_ns=3000000 \
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debug.sf.early_gl_app_phase_offset_ns=15000000 \
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debug.sf.early_gl_app_phase_offset_ns=15000000 \
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debug.sf.early_phase_offset_ns=1500000 \
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debug.sf.early_phase_offset_ns=1500000 \
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debug.sf.enable_gl_backpressure=1 \
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debug.cpurend.vsync=false \
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debug.cpurend.vsync=false \
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debug.hwui.use_buffer_age=false \
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debug.hwui.use_buffer_age=false \
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persist.debug.wfd.enable=1 \
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persist.debug.wfd.enable=1 \
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