From a32adb1d10de7ce2043b19a6f451579d70ce525d Mon Sep 17 00:00:00 2001 From: Han Wang <416810799@qq.com> Date: Wed, 4 Nov 2020 17:09:24 +0600 Subject: [PATCH] Revert "sdm660: Enable GL comp backpressure" * This is no-op when debug.sf.disable_backpressure=1 is set. Plus, it lags when it's set alone. Just follow CAF here and remove this ricing. This reverts commit ede4f5c8794a8e94172fd600582909eb410c7d43. Change-Id: I74c5e4ba830ef23448e4f16822687d7a22746a3b --- common_prop.mk | 1 - 1 file changed, 1 deletion(-) diff --git a/common_prop.mk b/common_prop.mk index ca9066b9..1a815011 100644 --- a/common_prop.mk +++ b/common_prop.mk @@ -154,7 +154,6 @@ PRODUCT_PROPERTY_OVERRIDES += \ debug.sf.early_gl_phase_offset_ns=3000000 \ debug.sf.early_gl_app_phase_offset_ns=15000000 \ debug.sf.early_phase_offset_ns=1500000 \ - debug.sf.enable_gl_backpressure=1 \ debug.cpurend.vsync=false \ debug.hwui.use_buffer_age=false \ persist.debug.wfd.enable=1 \