sdm660-common: Use EXPENSIVE_RENDERING power hint for blurs

We need to boost the GPU for smooth high-radius blurs as blurring is an
expensive rendering job.

Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187
This commit is contained in:
Danny Lin 2020-11-01 21:47:23 +06:00 committed by OdSazib
parent e36c0630a8
commit c8bce5944f
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GPG key ID: 0954440B60470871

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@ -161,6 +161,7 @@ PRODUCT_PROPERTY_OVERRIDES += \
persist.hwc.enable_vds=1 \
ro.opengles.version=196610 \
ro.qualcomm.cabl=0 \
ro.sf.blurs_are_expensive=1 \
ro.surface_flinger.supports_background_blur=1 \
vendor.display.disable_skip_validate=1 \
vendor.gralloc.enable_fb_ubwc=1 \