sdm660-common: Use EXPENSIVE_RENDERING power hint for blurs
We need to boost the GPU for smooth high-radius blurs as blurring is an expensive rendering job. Change-Id: Ia3968313601d2b04ce50c01ee61dc9944ee26187
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@ -161,6 +161,7 @@ PRODUCT_PROPERTY_OVERRIDES += \
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persist.hwc.enable_vds=1 \
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ro.opengles.version=196610 \
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ro.qualcomm.cabl=0 \
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ro.sf.blurs_are_expensive=1 \
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ro.surface_flinger.supports_background_blur=1 \
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vendor.display.disable_skip_validate=1 \
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vendor.gralloc.enable_fb_ubwc=1 \
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