sdm710-common: Switch to Vulkan UI renderer

We tried doing this on Android 11 and later reverted it due to fd leaks
during prolonged video calls. However, the issue has been fixed on
Android 12, so let's enable it again for performance.

Nanhumly:
SystemUI Lag encountered in Android13 QPR1, probably related to OpenGLRenderer

E/OpenGLRenderer( 1556): Unable to match the desired swap behavior.
W/Parcel  ( 1556): Expecting binder but got null!
D/OpenGLRenderer( 2414): endAllActiveAnimators on 0x7adac3e100 (RippleDrawable) with handle 0x7a3803b540

So switch to Vulkan UI renderer for now, even though it has rendering problems in some interfaces.

Change-Id: I1cd2ca6931aad60f9c48d40aa0212b69c68edef8
Signed-off-by: Nishant Kumar <www.rajsonu13@gmail.com>
This commit is contained in:
Danny Lin 2021-10-10 02:58:52 -07:00 committed by CakesTwix
parent 4e03644321
commit 5db47d29dd
Signed by: CakesTwix
GPG key ID: 7B11051D5CE19825

View file

@ -55,6 +55,7 @@ TARGET_HAS_WIDE_COLOR_DISPLAY := true
TARGET_USES_GRALLOC1 := true TARGET_USES_GRALLOC1 := true
TARGET_USES_HWC2 := true TARGET_USES_HWC2 := true
TARGET_USES_ION := true TARGET_USES_ION := true
TARGET_USES_VULKAN := true
# DRM # DRM
TARGET_ENABLE_MEDIADRM_64 := true TARGET_ENABLE_MEDIADRM_64 := true