From 5db47d29ddf5097b8be652f4dc2f151adaea4e4d Mon Sep 17 00:00:00 2001 From: Danny Lin Date: Sun, 10 Oct 2021 02:58:52 -0700 Subject: [PATCH] sdm710-common: Switch to Vulkan UI renderer We tried doing this on Android 11 and later reverted it due to fd leaks during prolonged video calls. However, the issue has been fixed on Android 12, so let's enable it again for performance. Nanhumly: SystemUI Lag encountered in Android13 QPR1, probably related to OpenGLRenderer E/OpenGLRenderer( 1556): Unable to match the desired swap behavior. W/Parcel ( 1556): Expecting binder but got null! D/OpenGLRenderer( 2414): endAllActiveAnimators on 0x7adac3e100 (RippleDrawable) with handle 0x7a3803b540 So switch to Vulkan UI renderer for now, even though it has rendering problems in some interfaces. Change-Id: I1cd2ca6931aad60f9c48d40aa0212b69c68edef8 Signed-off-by: Nishant Kumar --- BoardConfigCommon.mk | 1 + 1 file changed, 1 insertion(+) diff --git a/BoardConfigCommon.mk b/BoardConfigCommon.mk index 4ad0b2d..48a1470 100644 --- a/BoardConfigCommon.mk +++ b/BoardConfigCommon.mk @@ -55,6 +55,7 @@ TARGET_HAS_WIDE_COLOR_DISPLAY := true TARGET_USES_GRALLOC1 := true TARGET_USES_HWC2 := true TARGET_USES_ION := true +TARGET_USES_VULKAN := true # DRM TARGET_ENABLE_MEDIADRM_64 := true