We tried doing this on Android 11 and later reverted it due to fd leaks
during prolonged video calls. However, the issue has been fixed on
Android 12, so let's enable it again for performance.
Nanhumly:
SystemUI Lag encountered in Android13 QPR1, probably related to OpenGLRenderer
E/OpenGLRenderer( 1556): Unable to match the desired swap behavior.
W/Parcel ( 1556): Expecting binder but got null!
D/OpenGLRenderer( 2414): endAllActiveAnimators on 0x7adac3e100 (RippleDrawable) with handle 0x7a3803b540
So switch to Vulkan UI renderer for now, even though it has rendering problems in some interfaces.
Change-Id: I1cd2ca6931aad60f9c48d40aa0212b69c68edef8
Signed-off-by: Nishant Kumar <www.rajsonu13@gmail.com>