sdm710-common: disable backpressure propagation for GL client

Previously we relied on debug.sf.disable_backpressure=1 to disable
backpressure propagation. Now that the prop is gone in S, drop
the backpressure prop for GL client to maintain the same behavior
as before. From past experience, backpressure propagation often
increases jank rate instead of reducing it for some reason.

Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>
This commit is contained in:
Chenyang Zhong 2022-02-12 01:53:19 -05:00 committed by GiaSen
parent 455239b562
commit 8d06b390ba

View file

@ -47,7 +47,6 @@ persist.sys.fflag.override.settings_provider_model=false
debug.sf.enable_hwc_vds=1
debug.sf.latch_unsignaled=1
ro.surface_flinger.max_frame_buffer_acquired_buffers=3
debug.sf.enable_gl_backpressure=1
persist.sys.sf.native_mode=0
ro.surface_flinger.force_hwc_copy_for_virtual_displays=true
ro.surface_flinger.max_virtual_display_dimension=4096