From 8d06b390ba1046ea5f9a96d474b3df856f45c85c Mon Sep 17 00:00:00 2001 From: Chenyang Zhong Date: Sat, 12 Feb 2022 01:53:19 -0500 Subject: [PATCH] sdm710-common: disable backpressure propagation for GL client Previously we relied on debug.sf.disable_backpressure=1 to disable backpressure propagation. Now that the prop is gone in S, drop the backpressure prop for GL client to maintain the same behavior as before. From past experience, backpressure propagation often increases jank rate instead of reducing it for some reason. Signed-off-by: Chenyang Zhong --- product.prop | 1 - 1 file changed, 1 deletion(-) diff --git a/product.prop b/product.prop index 7ee1856..ea78b94 100644 --- a/product.prop +++ b/product.prop @@ -47,7 +47,6 @@ persist.sys.fflag.override.settings_provider_model=false debug.sf.enable_hwc_vds=1 debug.sf.latch_unsignaled=1 ro.surface_flinger.max_frame_buffer_acquired_buffers=3 -debug.sf.enable_gl_backpressure=1 persist.sys.sf.native_mode=0 ro.surface_flinger.force_hwc_copy_for_virtual_displays=true ro.surface_flinger.max_virtual_display_dimension=4096