sdm710-common: disable backpressure propagation for GL client
Previously we relied on debug.sf.disable_backpressure=1 to disable backpressure propagation. Now that the prop is gone in S, drop the backpressure prop for GL client to maintain the same behavior as before. From past experience, backpressure propagation often increases jank rate instead of reducing it for some reason. Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>
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@ -47,7 +47,6 @@ persist.sys.fflag.override.settings_provider_model=false
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debug.sf.enable_hwc_vds=1
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debug.sf.enable_hwc_vds=1
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debug.sf.latch_unsignaled=1
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debug.sf.latch_unsignaled=1
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ro.surface_flinger.max_frame_buffer_acquired_buffers=3
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ro.surface_flinger.max_frame_buffer_acquired_buffers=3
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debug.sf.enable_gl_backpressure=1
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persist.sys.sf.native_mode=0
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persist.sys.sf.native_mode=0
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ro.surface_flinger.force_hwc_copy_for_virtual_displays=true
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ro.surface_flinger.force_hwc_copy_for_virtual_displays=true
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ro.surface_flinger.max_virtual_display_dimension=4096
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ro.surface_flinger.max_virtual_display_dimension=4096
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