Change LocIpc::send() method implementation from regular member to static, since it does not modify any of its class member variables. Sender code should be able to call this method without creating an instance. Change-Id: I9d08404c3fae615fd20531904241bf2e246fa592 CRs-Fixed: 2143522
88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/* Copyright (c) 2017 The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation, nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef __LOC_SOCKET__
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#define __LOC_SOCKET__
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#include <string>
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#include <memory>
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#include <LocThread.h>
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namespace loc_util {
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class LocIpc {
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public:
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inline LocIpc() : mIpcFd(-1), mStopRequested(false), mRunnable(nullptr) {}
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inline virtual ~LocIpc() { stopListening(); }
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// Listen for new messages in current thread. Calling this funciton will
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// block current thread. The listening can be stopped by calling stopListening().
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//
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// Argument name is the path of the unix local socket to be listened.
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// The function will return true on success, and false on failure.
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bool startListeningBlocking(const std::string& name);
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// Create a new LocThread and listen for new messages in it.
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// Calling this function will return immediately and won't block current thread.
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// The listening can be stopped by calling stopListening().
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//
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// Argument name is the path of the unix local socket to be be listened.
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// The function will return true on success, and false on failure.
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bool startListeningNonBlocking(const std::string& name);
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// Stop listening to new messages.
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void stopListening();
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// Callback function for receiving incoming messages.
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// Override this function in your derived class to process incoming messages.
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// For each received message, this callback function will be called once.
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// This callback function will be called in the calling thread of startListeningBlocking
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// or in the new LocThread created by startListeningNonBlocking.
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//
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// Argument data contains the received message. You need to parse it.
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virtual void onReceive(const std::string& /*data*/) {}
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// Send out a message.
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// Call this function to send a message in argument data to socket in argument name.
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//
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// Argument name contains the name of the target unix socket. data contains the
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// message to be sent out. Convert your message to a string before calling this function.
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// The function will return true on success, and false on failure.
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static bool send(const char name[], const std::string& data);
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private:
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int mIpcFd;
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bool mStopRequested;
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LocThread mThread;
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std::unique_ptr<LocRunnable> mRunnable;
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};
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}
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#endif //__LOC_SOCKET__
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