/* Copyright (c) 2017 The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation, nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef __LOC_SOCKET__ #define __LOC_SOCKET__ #include #include #include namespace loc_util { class LocIpc { public: inline LocIpc() : mIpcFd(-1), mStopRequested(false), mRunnable(nullptr) {} inline virtual ~LocIpc() { stopListening(); } // Listen for new messages in current thread. Calling this funciton will // block current thread. The listening can be stopped by calling stopListening(). // // Argument name is the path of the unix local socket to be listened. // The function will return true on success, and false on failure. bool startListeningBlocking(const std::string& name); // Create a new LocThread and listen for new messages in it. // Calling this function will return immediately and won't block current thread. // The listening can be stopped by calling stopListening(). // // Argument name is the path of the unix local socket to be be listened. // The function will return true on success, and false on failure. bool startListeningNonBlocking(const std::string& name); // Stop listening to new messages. void stopListening(); // Callback function for receiving incoming messages. // Override this function in your derived class to process incoming messages. // For each received message, this callback function will be called once. // This callback function will be called in the calling thread of startListeningBlocking // or in the new LocThread created by startListeningNonBlocking. // // Argument data contains the received message. You need to parse it. virtual void onReceive(const std::string& /*data*/) {} // Send out a message. // Call this function to send a message in argument data to socket in argument name. // // Argument name contains the name of the target unix socket. data contains the // message to be sent out. Convert your message to a string before calling this function. // The function will return true on success, and false on failure. bool send(const char name[], const std::string& data); private: int mIpcFd; bool mStopRequested; LocThread mThread; std::unique_ptr mRunnable; }; } #endif //__LOC_SOCKET__