/* * Copyright (C) 2020 The Android Open Source Project * Copyright (C) 2020-2021 The LineageOS Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace aidl { namespace android { namespace hardware { namespace light { class Lights : public BnLights { public: Lights(); ndk::ScopedAStatus setLightState(int id, const HwLightState& state) override; ndk::ScopedAStatus getLights(std::vector* lights) override; private: void setLightBacklight(int id, const HwLightState& state); void setLightButtons(int id, const HwLightState& state); void setLightNotification(int id, const HwLightState& state); void applyNotificationState(const HwLightState& state); uint32_t max_button_brightness_; uint32_t max_led_brightness_; uint32_t max_screen_brightness_; std::map> mLights; std::vector mAvailableLights; // Keep sorted in the order of importance. std::array, 2> notif_states_ = {{ {(int)LightType::NOTIFICATIONS, {}}, {(int)LightType::BATTERY, {}}, }}; std::vector buttons_; }; } // namespace light } // namespace hardware } // namespace android } // namespace aidl