sdm660-common: overlay: use default vibration pattern

This commit is contained in:
pix106 2022-06-19 19:05:42 +02:00
parent f0c5754408
commit ff872e29ef

View file

@ -988,25 +988,6 @@
fading edges is prohibitively expensive on most GPUs. -->
<bool name="config_ui_enableFadingMarquee">false</bool>
<!-- Vibrator pattern for feedback about a long screen/key press -->
<integer-array name="config_longPressVibePattern">
<item>0</item>
<item>14</item>
<item>20</item>
</integer-array>
<!-- Vibrator pattern for feedback about touching a virtual key -->
<integer-array name="config_virtualKeyVibePattern">
<item>0</item>
<item>10</item>
<item>20</item>
</integer-array>
<!-- Vibrator pattern for a very short but reliable vibration for soft keyboard tap -->
<integer-array name="config_keyboardTapVibePattern">
<item>20</item>
</integer-array>
<!-- Enables or disables haptic effect when the text insertion/selection handle is moved
manually by the user. Off by default, since the expected haptic feedback may not be
available on some devices. -->