sdm660-common: overlay: use default vibration pattern

This commit is contained in:
pix106 2022-06-19 19:05:42 +02:00
parent f0c5754408
commit ff872e29ef

View file

@ -988,25 +988,6 @@
fading edges is prohibitively expensive on most GPUs. --> fading edges is prohibitively expensive on most GPUs. -->
<bool name="config_ui_enableFadingMarquee">false</bool> <bool name="config_ui_enableFadingMarquee">false</bool>
<!-- Vibrator pattern for feedback about a long screen/key press -->
<integer-array name="config_longPressVibePattern">
<item>0</item>
<item>14</item>
<item>20</item>
</integer-array>
<!-- Vibrator pattern for feedback about touching a virtual key -->
<integer-array name="config_virtualKeyVibePattern">
<item>0</item>
<item>10</item>
<item>20</item>
</integer-array>
<!-- Vibrator pattern for a very short but reliable vibration for soft keyboard tap -->
<integer-array name="config_keyboardTapVibePattern">
<item>20</item>
</integer-array>
<!-- Enables or disables haptic effect when the text insertion/selection handle is moved <!-- Enables or disables haptic effect when the text insertion/selection handle is moved
manually by the user. Off by default, since the expected haptic feedback may not be manually by the user. Off by default, since the expected haptic feedback may not be
available on some devices. --> available on some devices. -->