another potential race condition
LocTimer on timeout would currently delete timer delegate. This meddles into the management of LocTimer::stop() call, and the order of obj delete needs to be synchronized in a few different places as a result. This change lets the delete of the timer delegate obj fold into the stop() handling, which would be easier to synch. Change-Id: Ic3e0b3d183dceb9e6e2db4c47ec9d6e296b0c3f6 CRs-Fixed: 916590
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parent
bd034a21f2
commit
9b3aa46ebb
1 changed files with 16 additions and 18 deletions
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@ -333,13 +333,15 @@ void LocTimerContainer::remove(LocTimerDelegate& timer) {
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LocMsg(), mTimerContainer(&container), mTimer(&timer) {}
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inline virtual void proc() const {
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LocTimerDelegate* priorTop = mTimerContainer->getSoonestTimer();
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// update soonest timer only if mTimer is actually removed from mTimerContainer
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// AND mTimer is not priorTop.
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// update soonest timer only if mTimer is actually removed from
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// mTimerContainer AND mTimer is not priorTop.
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if (priorTop == ((LocHeap*)mTimerContainer)->remove((LocRankable&)*mTimer)) {
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// if passing in NULL, we tell updateSoonestTime to update kernel with
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// the current top timer interval.
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// if passing in NULL, we tell updateSoonestTime to update
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// kernel with the current top timer interval.
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mTimerContainer->updateSoonestTime(NULL);
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}
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// all timers are deleted here, and only here.
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delete mTimer;
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}
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};
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@ -367,7 +369,6 @@ void LocTimerContainer::expire() {
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timer = mTimerContainer->popIfOutRanks(timerOfNow)) {
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// the timer delegate obj will be deleted before the return of this call
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timer->expire();
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delete timer;
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}
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mTimerContainer->updateSoonestTime(NULL);
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}
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@ -493,9 +494,10 @@ void LocTimerDelegate::destroyLocked() {
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if (container) {
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container->remove(*this);
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}
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} // else we do not do anything, as *this* will be deleted either
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// after it expires or stop is first called (if case above),
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// where container->remove() will have it deleted.
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} // else we do not do anything. No such *this* can be
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// created and reached here with mContainer ever been
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// a non NULL. So *this* must have reached the if clause
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// once, and we want it reach there only once.
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}
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int LocTimerDelegate::ranks(LocRankable& rankable) {
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@ -511,17 +513,11 @@ int LocTimerDelegate::ranks(LocRankable& rankable) {
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inline
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void LocTimerDelegate::expire() {
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mLock->lock();
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// keeping a copy of client pointer to be safe
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// when timeOutCallback() is called at the end of this
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// method, this obj is already deleted.
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// method, *this* obj may be already deleted.
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LocTimer* client = mClient;
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// this obj is already removed from mContainer.
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// NULL it here so that dtor won't try to call remove again
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mContainer = NULL;
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mClient = NULL;
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mLock->unlock();
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// force a stop, which will force a delete of this obj
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// force a stop, which will lead to delete of this obj
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if (client && client->stop()) {
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// calling client callback with a pointer save on the stack
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// only if stop() returns true, i.e. it hasn't been stopped
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@ -545,6 +541,7 @@ LocTimer::~LocTimer() {
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bool LocTimer::start(unsigned int timeOutInMs, bool wakeOnExpire) {
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bool success = false;
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mLock->lock();
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if (!mTimer) {
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struct timespec futureTime;
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clock_gettime(CLOCK_BOOTTIME, &futureTime);
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@ -558,21 +555,22 @@ bool LocTimer::start(unsigned int timeOutInMs, bool wakeOnExpire) {
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// if mTimer is non 0, success should be 0; or vice versa
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success = (NULL != mTimer);
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}
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mLock->unlock();
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return success;
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}
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bool LocTimer::stop() {
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bool success = false;
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if (mTimer) {
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mLock->lock();
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if (mTimer) {
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LocTimerDelegate* timer = mTimer;
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mTimer = NULL;
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if (timer) {
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timer->destroyLocked();
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success = true;
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}
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mLock->unlock();
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}
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mLock->unlock();
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return success;
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}
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