sdm660: Enable high fps sf early phase offsets
Change sf early phase offset for 90hz to be early=6.1ms, early_gl=9ms to give the same ~16ms and ~13ms they had on 60hz. Bug: 130191039 Test: launch app and observe systraces, frame drop 1.83% -> 0.37% Test: scrolling on photo with force GL compos and observe systraces, frame drop 1.61% -> 0.84% Change-Id: Icbd734d9fa217333741bd625e715eae973a3e368
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@ -158,6 +158,14 @@ PRODUCT_PROPERTY_OVERRIDES += \
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video.disable.ubwc=1 \
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vendor.display.enable_default_color_mode=0
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# The default sf phase offset is set to 6ms, to avoid it be included into next
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# vsync threshold, set high fps early sf and next vsync threshold phase offset
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# to 6.1ms, which is bigger than all sf phase offsets in normal frame rate.
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PRODUCT_PROPERTY_OVERRIDES += \
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debug.sf.high_fps_early_phase_offset_ns=6100000 \
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debug.sf.high_fps_early_gl_phase_offset_ns=9000000 \
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debug.sf.phase_offset_threshold_for_next_vsync_ns=6100000
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# enable FIFO scheduling for UI and Render threads by default
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PRODUCT_PROPERTY_OVERRIDES += \
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sys.use_fifo_ui=1
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