2017-08-23 20:36:20 -04:00
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/* Copyright (c) 2017 The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation, nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef __LOC_SOCKET__
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#define __LOC_SOCKET__
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#include <string>
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#include <memory>
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#include <LocThread.h>
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namespace loc_util {
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class LocIpc {
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public:
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inline LocIpc() : mIpcFd(-1), mStopRequested(false), mRunnable(nullptr) {}
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inline virtual ~LocIpc() { stopListening(); }
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// Listen for new messages in current thread. Calling this funciton will
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// block current thread. The listening can be stopped by calling stopListening().
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//
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// Argument name is the path of the unix local socket to be listened.
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// The function will return true on success, and false on failure.
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bool startListeningBlocking(const std::string& name);
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// Create a new LocThread and listen for new messages in it.
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// Calling this function will return immediately and won't block current thread.
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// The listening can be stopped by calling stopListening().
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//
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// Argument name is the path of the unix local socket to be be listened.
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// The function will return true on success, and false on failure.
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bool startListeningNonBlocking(const std::string& name);
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// Stop listening to new messages.
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void stopListening();
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// Callback function for receiving incoming messages.
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// Override this function in your derived class to process incoming messages.
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// For each received message, this callback function will be called once.
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// This callback function will be called in the calling thread of startListeningBlocking
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// or in the new LocThread created by startListeningNonBlocking.
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//
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// Argument data contains the received message. You need to parse it.
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virtual void onReceive(const std::string& /*data*/) {}
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// Send out a message.
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// Call this function to send a message in argument data to socket in argument name.
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//
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// Argument name contains the name of the target unix socket. data contains the
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// message to be sent out. Convert your message to a string before calling this function.
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// The function will return true on success, and false on failure.
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2017-11-15 12:22:57 -05:00
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static bool send(const char name[], const std::string& data);
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2017-08-23 20:36:20 -04:00
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private:
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int mIpcFd;
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bool mStopRequested;
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LocThread mThread;
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std::unique_ptr<LocRunnable> mRunnable;
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};
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}
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#endif //__LOC_SOCKET__
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