Previously we relied on debug.sf.disable_backpressure=1 to disable backpressure propagation. Now that the prop is gone in S, drop the backpressure prop for GL client to maintain the same behavior as before. From past experience, backpressure propagation often increases jank rate instead of reducing it for some reason. Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>
61 lines
1.5 KiB
Text
61 lines
1.5 KiB
Text
# Blurs
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ro.surface_flinger.supports_background_blur=0
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# Camera
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sys.camera.packagename.zui=1
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vendor.camera.aux.packagelist=org.codeaurora.snapcam,com.android.camera,com.google.camera
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vendor.camera.aux.packageblacklist=org.telegram.messenger,com.microsoft.teams,com.discord
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# Charger
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ro.charger.enable_suspend=true
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# CNE/DPM
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persist.vendor.cne.feature=1
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persist.vendor.dpmhalservice.enable=1
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# Dex2oat
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dalvik.vm.dex2oat64.enabled=true
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# FM
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vendor.bluetooth.soc=cherokee
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ro.vendor.fm.use_audio_session=true
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# Graphics
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debug.egl.hw=1
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debug.sf.hw=1
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ro.opengles.version=196610
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ro.hardware.egl=adreno
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ro.hardware.vulkan=adreno
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# IORap
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persist.device_config.runtime_native_boot.iorap_readahead_enable=true
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# Media
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media.settings.xml=/vendor/etc/media_profiles_vendor.xml
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# Netflix
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ro.netflix.bsp_rev=Q670-14477-1
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# RIL
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ro.telephony.default_network=22,20
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persist.dbg.volte_avail_ovr=1
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persist.dbg.vt_avail_ovr=1
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persist.dbg.wfc_avail_ovr=1
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persist.sys.fflag.override.settings_provider_model=false
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# SurfaceFlinger
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debug.sf.enable_hwc_vds=1
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debug.sf.latch_unsignaled=1
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ro.surface_flinger.max_frame_buffer_acquired_buffers=3
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persist.sys.sf.native_mode=0
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ro.surface_flinger.force_hwc_copy_for_virtual_displays=true
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ro.surface_flinger.max_virtual_display_dimension=4096
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ro.surface_flinger.protected_contents=true
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# Zram
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ro.zram.mark_idle_delay_mins=60
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ro.zram.first_wb_delay_mins=1440
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ro.zram.periodic_wb_delay_hours=24
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# Zygote
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persist.device_config.runtime_native.usap_pool_enabled=true
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