Blurs on android12 are extremely janky, even with EXPENSIVE_RENDERING
raising GPU frequency.
W FrameTracker: Missed SF frame:1
W FrameTracker: Missed SF frame:4
W FrameTracker: Missed SF frame:68
W FrameTracker: Missed SF frame:68
W FrameTracker: Missed SF frame:65
...
Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>