Previously we relied on debug.sf.disable_backpressure=1 to disable
backpressure propagation. Now that the prop is gone in S, drop
the backpressure prop for GL client to maintain the same behavior
as before. From past experience, backpressure propagation often
increases jank rate instead of reducing it for some reason.
Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>
* It has been removed in Android S
* 2ec5391acf
Change-Id: I23a210a37ad257f0c8b7a3c5e1d59b2ac20cde9a
Signed-off-by: SamarV-121 <samarvispute121@pm.me>
Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>
Blurs on android12 are extremely janky, even with EXPENSIVE_RENDERING
raising GPU frequency.
W FrameTracker: Missed SF frame:1
W FrameTracker: Missed SF frame:4
W FrameTracker: Missed SF frame:68
W FrameTracker: Missed SF frame:68
W FrameTracker: Missed SF frame:65
...
Signed-off-by: Chenyang Zhong <zhongcy95@gmail.com>